Il y a bien longtemps que les humains sont arrivés sur les Terres Bannies, qu'ils ont disputées victorieusement aux clans de géants qui les peuplaient.
Des terres que l'affrontement entre les dieux antagonistes Asroth et Elyon a bien failli détruire. Aussi, quand cette guerre larvée menace d'éclater à nouveau, bien des destins vont se trouver bouleversés.
À commencer par celui du jeune Corban, qui aspire à manier l'épée et la lance pour protéger son royaume et va devoir mettre son courage à l'épreuve bien plus vite que prévu.
Mais la prophétie indique que l'obscurité et la lumière exigeront deux champions, le Soleil Noir et l'Étoile Vive.
Il serait sage de rechercher les deux, car si le Soleil Noir prend l'ascendant, les espoirs et les rêves de l'humanité tomberont en poussière. Sauf que personne ne sait qui ils sont, à commencer par eux-mêmes.
Alors que les géants s'agitent de nouveau et que le chaos semble sur le point de s'abattre sur les Terres Bannies, le Haut Roi Aquilus tente de former une alliance avec les autres souverains pour sauver le monde des humains.
Mais tous ses alliés n'ont pas la même vision de l'avenir...
Young Corban watches enviously as boys become warriors, learning the art of war. He yearns to wield his sword and spear to protect his king's realm. But that day will come all too soon. Only when he loses those he loves will he learn the true price of courage. The Banished Lands has a violent past where armies of men and giants clashed in battle, the earth running dark with their heartsblood. Although the giant-clans were broken in ages past, their ruined fortresses still scar the land. But now giants stir anew, the very stones weep blood and there are sightings of giant wyrms. Those who can still read the signs see a threat far greater than the ancient wars. Sorrow will darken the world, as angels and demons make it their battlefield. Then there will be a war to end all wars. High King Aquilus summons his fellow kings to council, seeking an alliance in this time of need. Prophesy indicates darkness and light will demand two champions, the Black Sun and the Bright Star. They would be wise to seek out both, for if the Black Sun gains ascendancy, mankind's hopes and dreams will fall to dust.
The Banished Lands are torn by war as the army of High King Nathair sweeps the realm challenging all who oppose his holy crusade. Allied with the manipulative Queen Rhin of Cambren, there are few who can stand against him. But Rhin is playing her own games and has her eyes on a far greater prize . . . Left for dead - her kin have fled and her country is overrun with enemies - Cywen fights to survive. But any chance of escape is futile once Nathair and his disquieting advisor Calidus realize who she is. They have no intention of letting such a prize slip from their grasp. For she may be their one chance at killing the biggest threat to their power. Meanwhile, the young warrior Corban flees from his conquered homeland with his exiled companions, heading for the only place that may offer them sanctuary. But to get there they must travel through Cambren, avoiding warbands, giants and the vicious wolven of the mountains. And all the while Corban struggles to become the man that everyone believes him to be - the Bright Star and saviour of the Banished Lands. Embroiled in struggles for power and survival, the mortal world is unaware of the greatest threat of all. In the Otherworld, dark forces scheme to bring a host of the Fallen into the world of flesh to end the war with the Faithful, once and for all.
Shortlisted for the 2016 David Gemmell Legend Award for Best Novel.The third in The Faithful and the Fallen series, Ruin by John Gwynne continues the gripping battle of good vs evil.The Banished Lands are engulfed in war and chaos. The cunning Queen Rhin has conquered the west and High King Nathair has the cauldron, most powerful of the seven treasures. At his back stands the scheming Calidus and a warband of the Kadoshim, dread demons of the Otherworld. They plan to bring Asroth and his host of the Fallen into the world of flesh, but to do so they need the seven treasures. Nathair has been deceived but now he knows the truth. He has choices to make; choices that will determine the fate of the Banished Lands. Elsewhere the flame of resistance is growing - Queen Edana finds allies in the swamps of Ardan. Maquin is loose in Tenebral, hunted by Lykos and his corsairs. Here he will witness the birth of a rebellion in Nathair's own realm. Corban has been swept along by the tide of war. He has suffered, lost loved ones, sought only safety from the darkness. But he will run no more. He has seen the face of evil and he has set his will to fight it. The question is, how? With a disparate band gathered about him - his family, friends, giants, fanatical warriors, an angel and a talking crow - he begins the journey to Drassil, the fabled fortress hidden deep in the heart of Forn Forest. For in Drassil lies the spear of Skald, one of the seven treasures, and here it is prophesied that the Bright Star will stand against the Black Sun
It's time to brave the final battleKing Nathair has seized the fortress at Drassil, and now possesses three of the Seven Treasures. And with Calidus and Queen Rhin, Nathair will do anything to obtain the rest. They will allow him to open a portal to the Otherworld - so Asroth and his demon-horde can break into the Banished Lands and finally become flesh.Meanwhile Corban has been captured by the Jotun, warrior giants who ride enormous bears into battle. His warband scattered, Corban must make new allies to survive. But can he bond with competing factions of warlike giants? Somehow he must, to counter the threat Nathair represents. His life hangs in the balance - and with it, the fate of the Banished Lands. Truth, courage and loyalty will be tested as never before.